Design files
Static design files โ no data layer, no framework. Each one implements a page from spec/05-page-specs.md using the tokens in spec/06-page-design.md, and carries a banner linking back to the sections it implements.
Screens
14
across 5 blocks
Shared CSS
2
tokens + component library
Images
lorem
picsum.photos, seeded & stable
Dependencies
0
plain HTML/CSS/JS
Discovery, the game page, the public shareable landing page a creator sends out, and the provenance-priced secondary market.
Store ยท browse
Proof-of-Play ranking, genre and interop filters, cross-game bundle, plus inline loading and empty states.
Game page
Four tabs: item packs with the 90/10 checkout modal, club thread, secondary market with the 8ร price gap, media gallery.
Public game landing
The marketing page a creator shares. Full-bleed key art, trailer, feature blocks, item packs, studio bio.
Global market
Deed count and verification mix on every card, before you open it. Secondary fee split explained.
The player's side: one inventory across every game, cross-game wardrobe, the append-only deed ledger, and revenue-funded rewards.
Inventory
Passport card, filters, and the conditional action rules โ a non-living T2 bundle deliberately shows no Import button.
Wardrobe
Avatar preview, slot list with displacement, and "renders in N titles" with the actual host game icons.
Deed ledger
All three verification states side by side โ attested, verifying, and a real unverified deed with the telemetry mismatch shown.
Play-and-Earn
Pool sized from realized fees, four channels, anti-farm panel, plus the open-epoch and zero-revenue states.
Everything a one-human studio needs: analytics, catalog and interop envelope editing, the AI publish wizard, payouts and staking, API keys and webhooks.
Overview & analytics
Gross vs. net with the fee tier that explains the gap, revenue chart, games table, creator-reward score breakdown.
Publish wizard ยท the wedge
Four steps with the MCP terminal, the approval gate blocking create_item_pack, a failed-step state, and the live panel.
Game editor
Details, catalog table, and the interop envelope editor with clamp policy, mapping preview and a rejection example.
Payouts & staking
Locked vs. available with the dispute window explained, fee-tier staking, KYC threshold state, unlock schedule.
Settings ยท keys & webhooks
Secret-shown-once modal, delivery log with replay, and the deed attestation key with its signature recipe.
What keeps an open, review-light storefront survivable at thousands of studios โ and the ledger view that proves the money is safe.
Review queue
Three real cases: a content-policy flag, an IP match escalating to a bond slash, and a clean game blocked only on its bond.
Ledger & trial balance
One purchase expanded into its 7 balanced legs, a refund shown as a reversal, and the alarm state on-call would actually see.
Entry points, with the error and lockout states designers usually skip.
Marketing landing page
The public site โ hero, six pillars, tokenomics flywheel, roadmap. Ships as-is.
Click-through prototype
Interactive, with state in localStorage โ buy an item and it really lands in your passport.
System specification
11 files: components, use cases, API, sitemap, page specs, DB design, conventions, and the 25-task build plan.