Voidrunner

live L3 T2 slug voidrunner · locked after publish

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Basics

Cover art & media

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Screenshots · 6

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Tokenization level

🔒
The ladder is one-way. L0 and L2 are disabled because this game is at L3. Player ownership must not be revocable by the issuer, so a level can only ever go up.

Item definitions. Archiving stops new sales but never touches items players already own.

ItemSKUKindSchemaInterop PriceSupplyStatus
Starter Pack
vr_starter bundle sts/weapon/melee/v1 T2 120 SRV 1,204 / 5,000 active
Season Pass · Ashfall
vr_season pass T0 340 SRV 412 / ∞ active
Ashmaw Jacket
vr_jacket cosmetic sts/cosmetic/wearable/v1 T1 85 SRV 241 / ∞ active
Beta Skin
vr_beta cosmetic sts/cosmetic/wearable/v1 T1 0 SRV 88 / 88 archived
📦
Limited supply max can be raised but never lowered below minted — the input's floor is the current mint count. 88 players own a Beta Skin that is no longer for sale; archiving it changed nothing for them.
⚖️
This is where you keep control of your own balance. You never import raw stats from another game — you declare which schemas you accept and the band you map them into. A mapping that would land outside your band fails the import; it is never clamped silently.

Accepted schemas

Items matching these can be imported into Voidrunner

SchemaMax tier Power rangeMapping
sts/weapon/melee/v1 1 – 5 damage ← power_tier
linear → 10–80
sts/cosmetic/wearable/v1 n/a visual passthrough

Clamp policy

Import fee

The player pays; you keep half, the protocol takes half. Accepting imports is revenue-positive — that is deliberate, so hosting other studios' items is worth doing.

License requirement

Checked programmatically before anything renders. Rendering another studio's art without this is a copyright act.

Revenue 30d

32,400

▲ 21%

DAU

8,210

▼ 2.1%

Conversion

6.4%

visit → purchase

Avg playtime

41 min

per session

Daily active players

Attested playtime only — derived from heartbeats, never from a client-declared duration